Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Nov 08, 2005, 03:49 AM // 03:49   #1
Ascalonian Squire
 
Join Date: Jul 2005
Advertisement

Disable Ads
Default Less instanced?

One thing I miss from true MMO is the ability to run into random people when I am between towns or out doing anything in general. My suggestion would when in wilderness area, not mission allow 32 people to join that instaned area, instead of just your party. This might be difficult to do, but it would be a big step into making Guild Wars a little more like a true MMO without instanced areas everywhere.

Also on this note I think there should be a mission where it require multiple parties completing different tasks to complete the mission. Of course this has some issue like what if your team is "1337" and all the other teams "suxorz" and you would get stuck, which is a problem, but I am sure it could be easily resolved.
Thermo is offline   Reply With Quote
Old Nov 08, 2005, 04:18 AM // 04:18   #2
Banned
 
Join Date: Aug 2005
Location: N.Y.C.
Default

Guild Wars isn't an MMO. I much much much prefer having GW's instanced system than having to encounter countless morons whom I'm going to add to my ignore list because they feel their spam is so important.

They only give us 10 accounts to ignore, and I've been filled for months. As well as other reasons, so I'll have to say I don't think this is a good idea.

Guild Wars isn't an MMO. Want an MMO feel: Play an MMO.
calamitykell is offline   Reply With Quote
Old Nov 08, 2005, 04:55 AM // 04:55   #3
Frost Gate Guardian
 
Join Date: Jul 2005
Guild: ANZ
Default

I like your idea.

It would be great to create an area where 4-10 groups may join. There are some strong creeps and bosses in the area.
Groups can rush to hunt the bosses, or they can try to kill each other.
It could be a good area for Pking, PvE and PvP.

I don't want all areas to be like this. However one or two areas having this will be great.

People who want to find some mmo feeling will benefit from this area, where classical GW players can still play the normal area.

To calamitykell:
Well not all areas should be like this, most of the area should remain as it is. If a game can be tuned to suit both types of players without compomising each other, why not?
KelvinC is offline   Reply With Quote
Old Nov 08, 2005, 05:20 AM // 05:20   #4
Banned
 
Hannibel's Avatar
 
Join Date: Oct 2005
Guild: Playboy Entertainment
Default

bad idea, if your want an mmo go play WOW
Hannibel is offline   Reply With Quote
Old Nov 08, 2005, 05:41 AM // 05:41   #5
Ascalonian Squire
 
Join Date: Jul 2005
Default

If I wanted to play WoW I would. If your comment is to tell me shove it and go to another game keep it to yourself please. On another note I DO see a point to not having all areas being shared (patrially because of the last responce).

So I think the comprimise of having some areas being shared instance with strong mobs, or some sort of hard quests, or for some other zanny reason is probably a slightly better suggestion then my earlier one. This is becuase players that don't want to play in these special zone don't have too, while other players who want to bump into random people out in a combat zone can.
Thermo is offline   Reply With Quote
Old Nov 08, 2005, 05:43 AM // 05:43   #6
Banned
 
Join Date: Aug 2005
Location: N.Y.C.
Default

Quote:
Originally Posted by KelvinC
To calamitykell:
Well not all areas should be like this, most of the area should remain as it is. If a game can be tuned to suit both types of players without compomising each other, why not?
It already does. PvP'ers can go PvP for all their competitive needs. PvE'ers can group for all their cooperative needs.

How does the current game not suit both types?
calamitykell is offline   Reply With Quote
Old Nov 08, 2005, 06:01 AM // 06:01   #7
Frost Gate Guardian
 
Join Date: Jul 2005
Guild: ANZ
Default

Quote:
Originally Posted by calamitykell
It already does. PvP'ers can go PvP for all their competitive needs. PvE'ers can group for all their cooperative needs.

How does the current game not suit both types?
Types in this case refers as MMO and Diablo3.
KelvinC is offline   Reply With Quote
Old Nov 08, 2005, 07:02 AM // 07:02   #8
Ascalonian Squire
 
Join Date: Sep 2005
Guild: Imanga Woo
Profession: W/E
Default

Quote:
Originally Posted by calamitykell
Guild Wars isn't an MMO. Want an MMO feel: Play an MMO.
Quote:
Originally Posted by Hannibel
bad idea, if your want an mmo go play WOW


I am getting SO sick of that 'go play something else' attitude.



.
EV700 is offline   Reply With Quote
Old Nov 08, 2005, 07:17 AM // 07:17   #9
Ascalonian Squire
 
Join Date: Jul 2005
Default A slightly more detailed view

Okay I put some more thought into this idea and came up with something like a working model of how these explorable area would work.

In these instance players can join and leave parties as they wish. Join works the same as it does in a town or a mission staging point. A person/group of people are invited to join a group/person, or a group/person requests to join an existing group. Just like in towns the group leader can accept or reject people into a group. Once a person is in a group they can't be booted from the group, but they can leave the group. Also players who map out of one of these instance are removed from the party list, instead of being greyed out like they are now. Parties or single individual may enter these instance

There are a lot of monsters in these areas, and the areas are decently large in size, allowing multiple parties to wreak havock on the large monster population without crowding each other, hopefully.

An instance is created with all the people who will be in the instance originally, ie if 13 people load into the instance only 13 at max will be in that instance. When people leave an instance they cannot come back to the one they left. This is done because Guild Wars already supports large instances with 32 people so this is nothing new for ANet to create.

Any quest that involve unique items/killable npcs/anything will be further instanced inside the current instance for a party so 1 party cannot kill or obtain or whatever the 1 thing another party need to kill or obtain or whatever to complete a quest. Inside the further instances parties work like they currently do now, meaning players can't leave the party and join/make their own parties utill they leave the further instance and go back to an instance that allows such actions.

There might be more I haven't thought of which I will post in later. Also this is a little bit technical in nature but it is so the idea can be seen a little clearer.
Thermo is offline   Reply With Quote
Old Nov 08, 2005, 07:41 AM // 07:41   #10
Forge Runner
 
Symeon's Avatar
 
Join Date: Jul 2005
Default

You cant make GW less instanced. No way. I don't know why some have expressed agreement with this. If you really think about it, having more than oneparty in an area would be utterly stupid. They would just kill all the monsters, and if you've made it a several party area that once one has gone another can come in where will all the monsters be.
Secondly, Guild Wars isn't designed like WoW to be free roaming and non-instanced and it never will be. If it was non-instanced we would be paying a monthly fee. It's designed to be divided up into areas with portals and towns and cities so you can't just roam around the whole world seeing everybody. One reason for this is because we have these things called missions, and if you could freely roam around everywhere in non-instanced zones nobody apart from ones that wanted to know the storyline would be playing the missions. Guild Wars is an instance zone game and always will be.
Symeon is offline   Reply With Quote
Old Nov 08, 2005, 08:10 AM // 08:10   #11
Ascalonian Squire
 
Join Date: Jul 2005
Default

First off I see you didn't read my later post very well because I previosly adressed one of your concerns right off the bat.

Quote:
I don't know why some have expressed agreement with this. If you really think about it, having more than oneparty in an area would be utterly stupid. They would just kill all the monsters, and if you've made it a several party area that once one has gone another can come in where will all the monsters be.
I said earlier that more people can't enter one of these instance, only the people who start in the instance are there and there can be there, and no one else can join.

Secondly where did I say in my any of my post make it possible to just skip all the missions?

If anything with these special instance I think these should be extra areas where there is just quest and enjoyment to be had. Perhaps these instances can be a way to get from a town or city to another one, but in this case there must be other ways for people who don't want to see random people in their instance to get to these citys and towns.

I think you are greatly missing the idea of what I am saying in general. When you leave town to join one of these multiple party/people instances it is still an instance. At most I said 32 people becuase Guild Wars already supports an instance with 32 people (the Hall of Heros I do believe the name is). This instance is like the current instances with a few more rules that deal with multiple parties, and the ability to join and leave a party in an instance.

But please next time before we get out our high horses please read a little more carefully, unless of course I wasn't clear enough in my post then my apologies.
Thermo is offline   Reply With Quote
Old Nov 08, 2005, 10:49 AM // 10:49   #12
Frost Gate Guardian
 
Join Date: Jul 2005
Guild: ANZ
Default

I have a different perspective for the implementation.

For example there is a special outpost, players make groups of 8. When they have enough people, they click enter mission and wait for a timer (similar to tomb). When it accumulated (say) four teams, all of the four teams will be grouped together and send into a large instanced map.

In that large instanced map four teams will rush to kill monsters before the other team killed them.

At the same time, teams can choose not to kill monsters, instead they can Attack the other team (like the PvP).

Once most of the monsters are killed or they are tired, they can leave the instance at will.

Since it involves some inter-team competition and fast creeping strategies, the rewards from the monsters should be better than the normal areas.

I think may be the title "Less instance" have some confusion. I think my idea should be meant to be a "larger instance". And the "Less instance" in my understanding doesn't mean no instance, instead I meant "feeling less lonely" and "involving more to the external-world". Although it feels "less instance" but it is still operated in a instanced world.

Last edited by KelvinC; Nov 08, 2005 at 10:52 AM // 10:52..
KelvinC is offline   Reply With Quote
Old Nov 08, 2005, 03:33 PM // 15:33   #13
Academy Page
 
Join Date: Oct 2005
Guild: Dusk
Profession: Mo/Me
Default

Something similiar has been suggested in the past for guild raids. That is maps that support 2-4 groups and each group needs to complete a separate objective so that all the groups can succeed.

I think your implementation is a little sloppier than the one above. First off all, having 32 people potentially able to be on screen at once would cause huge lag. Yes you can do it in tombs, but in tombs it's not 32 people plus an army of monsters! That's a BIG difference. Another issue is...if you have 32 players potentially able to fight one group of monsters, they will have to make larger groups of monsters or else the maps would be trivial. Well what happens when an entire group of 20-30 monsters target 1 guy? No amount of healing in the world would save him. People would die at every encounter...you would just have to hope that you aren't the unlucky one targeted first!

In the guild raid scenerio, each group can have it's own instance and be required to complete it's objective in a certain time limit. This would reduce lag, but still require precise communication amongst the different groups. Also, it would allow reasonable sized groups of enemies.

Anyway, just my thoughts.

Edit: Just a note. I say guild raid because that is how it has been proposed in the past. There is no reason that you couldn't have a pick up group system. Honestly, how many guilds have 32 players available anyway?

Last edited by Lord Zado; Nov 08, 2005 at 03:36 PM // 15:36..
Lord Zado is offline   Reply With Quote
Old Nov 08, 2005, 03:48 PM // 15:48   #14
Krytan Explorer
 
Mr. Matt's Avatar
 
Join Date: May 2005
Profession: R/Mo
Default

Quote:
Originally Posted by EV700
I am getting SO sick of that 'go play something else' attitude.



.
Though generally used in an obnoxious way, it is an understandable argument. Quite frankly speaking, instanced maps were one of the primary selling points of the game from the very beginning -- the concept was advertised, written on the box, covered in reviews and is repeatedly stated on the GW official website. Buying a game which bases itself on instanced areas when you don't want/like instanced areas, is tantamount to buying Quake 4 when you don't want/like first person shooting action.

This suggestion will never be implemented, because the GW developers have already dedicated themselves to instanced maps. And I'm glad that this suggestion will never be implemented, because it's trying to turn GW into something that it's not. I bought Guild Wars because it of what it is. If other people can't claim the same, then that's their problem.
Mr. Matt is offline   Reply With Quote
Old Nov 08, 2005, 05:02 PM // 17:02   #15
Forge Runner
 
Symeon's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Thermo
First off I see you didn't read my later post very well because I previosly adressed one of your concerns right off the bat.



I said earlier that more people can't enter one of these instance, only the people who start in the instance are there and there can be there, and no one else can join.

Secondly where did I say in my any of my post make it possible to just skip all the missions?

If anything with these special instance I think these should be extra areas where there is just quest and enjoyment to be had. Perhaps these instances can be a way to get from a town or city to another one, but in this case there must be other ways for people who don't want to see random people in their instance to get to these citys and towns.

I think you are greatly missing the idea of what I am saying in general. When you leave town to join one of these multiple party/people instances it is still an instance. At most I said 32 people becuase Guild Wars already supports an instance with 32 people (the Hall of Heros I do believe the name is). This instance is like the current instances with a few more rules that deal with multiple parties, and the ability to join and leave a party in an instance.

But please next time before we get out our high horses please read a little more carefully, unless of course I wasn't clear enough in my post then my apologies.
Sorry, but I just disagree completely with the idea of having more than the number in one party in an instance zone area. First, you have the idea that PvE Guild Wars, like PvP, is meant to be based on the teamwork of small parties. Secondly, laglaglaglaglagaslag. Thirdly, I can't see how Guild Wars could ever come closer to other MMOs because of the way it is designed and by having more people in an area you would just create problems related to the gameplay. Fourthly, yes you can have these large numbers in Tombs but that is the same number of people in each party still. Converting it to PvE where they're all together would just be crazy, considering the large map areas.
Leave the Guild Wars PvE as it is, it doesn't need to become less instanced. Feel free to argue against this post. But I really don't think Anet would agree with the majority of this idea.
Symeon is offline   Reply With Quote
Old Nov 08, 2005, 05:18 PM // 17:18   #16
Master of Beasts
 
Epinephrine's Avatar
 
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
Default

Quote:
Originally Posted by EV700
I am getting SO sick of that 'go play something else' attitude.



.
Get used to it. If you buy a game that is an instanced game you can't expect them to make it non-instanced. Heck, I bought it because it was instanced. I hate running into people, camping spawns, dealing with ganking, PKs, and so on. I DON'T want to play a MMORPG or I would have bought one.

If you want a MMORPG, play one. If you are a kid and can't as your parents won't pay for one play in open betas or something, or learn to live with what you can play. Don't expect us to say "Oh yay! You want to change what I paid for into something I'll hate!". Some of us did our research and bought the game we want.
Epinephrine is offline   Reply With Quote
Old Nov 08, 2005, 11:32 PM // 23:32   #17
Frost Gate Guardian
 
Join Date: Aug 2005
Default

i like this idea but i doubt i will ever happen
thirtypercent is offline   Reply With Quote
Old Nov 08, 2005, 11:39 PM // 23:39   #18
Desert Nomad
 
Ristaron's Avatar
 
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
Default

Quote:
Originally Posted by EV700
I am getting SO sick of that 'go play something else' attitude.
Well I suggest you go play something else, then.
Ristaron is offline   Reply With Quote
Old Nov 08, 2005, 11:44 PM // 23:44   #19
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

Yeah....no

I must dissagree with this idea completely, because if I wanted to run into 1337ist jerks I would be playing WoW

having my own zone (or a zone for my party) is the best part of guild wars...now we just need a kick button
Mandy Memory is offline   Reply With Quote
Old Nov 09, 2005, 04:10 AM // 04:10   #20
Wilds Pathfinder
 
TheGuildWarsPenguin's Avatar
 
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
Default

This happened in Rose, the NON instanced game.
'OMG you killstealer, i wanted to kill that jelly bean or whaterver'
TheGuildWarsPenguin is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Common areas instanced? Wolfbone Coppercorn Questions & Answers 1 Nov 09, 2005 11:06 PM // 23:06
Elistan Theocrat The Riverside Inn 73 Oct 27, 2005 11:18 PM // 23:18
Guild Halls instanced? Song Questions & Answers 2 May 06, 2005 08:57 PM // 20:57
Instanced Maps Bad idea? J4m3s Questions & Answers 4 May 01, 2005 05:39 PM // 17:39
'Instanced Group Play' How to deal with ppl who disconnect Liquid Flash The Riverside Inn 34 Apr 13, 2005 01:47 AM // 01:47


All times are GMT. The time now is 12:56 AM // 00:56.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("